endless legend community patch

A subreddit for fans of Endless Legend, a game by Amplitude Studios. Espaol - Latinoamrica (Spanish - Latin America). It was supposed to say : During the 25 turns I had the symbiosis bonus, I had bonus prod on forest, and the "units are camouflaged on forest tiles" bonus on my units. Mykara: too many buffs to list, also made peaceful play with them less limiting, as Symbiosis traits can now also be aquired peacefully with a special diplomatic city trade action! and less apathetic, most notably on difficulties higher than normal, AI units will no actively try to move away from reinforcement locations (by morgoth), The AI is significantly smarter about choosing settling locations, Heavily improved stockpile usage and how the AI fills its production queues, they should now build more efficiently, Reworked Resource-Market usage, AIs will buy what they need now (including stockpiles) and will no longer sell everything they cant use immediatly, Improved AI trading behavior, AIs cant be exploited as easily and will engage in trades on their own, Improved Urkan Management: AIs are smarter about obtaining, training and using Urkans, Improved AIs teching and and equipment choices, Improved diplomatic AI - AIs will be more proactive about diplomacy, the goal is to make block building and long lasting alliances more likely (ongoing), Diplomatic and teching behavior is influenced by the Victory condition the AI currently pursues, AIs now do try to actively achieve Victory, and try to prevent others from doing so, Overhauled war logic, AIs will consider attacking and defending with stronger Armies, Armies can group up now and defend endangered cities, Improved encounter logic - AIs should be smarter when it comes to reinforcing, retreating and attacking (ongoing), Experimental Quest solving logic (currently for some global Quests and the Victory questline), Made many special case improvements to the Cultists behavior in order to make them more competitive, Improved spying and teching logic of the Forgotten to prevent them from falling behind so hard, Morgawr will now use their "dissent" and "catspaw" abilities deliberatly when they dont like you, Kapaki now place their golem camps smartly and know how to use their special industry boosters (they didnt before), Vaulter and Mykara can use their respective teleport abilities, Drakken make use of their "Force Status" diplomatic abilities, Roving Clans may consider buying and using Privateers when they are rich enough, Reworked Pillar and Spell usage of the Ardent Mages, An Advanced World Setting "Replace Inland Seas" transforms oceans without Fortress access to Inland Waters (prevents AI spamming ships into small lakes), Luxury Alchemists no longer increases the duration of stockpiles and infiltration actions, fixed an endless siege bug, also sieges are no longer canceled if a besieging army leaves the besieged city but there are still others present, Hovering over the "End Turn"-Button no longer reveals scores of other empires, if score display is set to "partial" or "none", Players can now only dismantle buildings if they have full ownership over a (recently conquered) city, Fixed Sacrifice Population (Necrophages) not scaling with game speed, Forgotten: "Dust Opportunist" was buffed and the possible range of stolen Dust is displayed in its tooltip. 2 branches 0 tags. Public. As a Community Manager, it is your responsibility to interact with and look after the Nexus . The Endless Legend Community Patch 2.7.6 - Maintenance I have one more update in me! I created an unofficial Community Patch for Endless Legends. New comments cannot be posted and votes cannot be cast. anyone have an idea of where i could find help on it? If you know what you are doing, you'll win most of the time. We had a good run though! If you follow the link in my opening post, you will see that it leads to the official EL board, one of the defs even upvoted the thread so it stays on top. Control every aspect of your civilization as you struggle to save your homeworld Auriga. Apparently there is a character limit on comments and my text was cut in the middle. Two rather underpowered quests have had their army rewards buffed and scaled with era, and as always the AI has received some tweaks. Endless Legend Stream AbsoluteZero 16.9K subscribers Subscribe 0 Share 1 waiting Scheduled for Nov 14, 2022 Mods: community patch : https://www.games2gether.com/amplitud. BERLIN/NEW BRITAIN, CT A former pitching star at . I played a game with a custom Mykara faction the other day, I conquered a Wild walker City, and then lost it ~30 turns later. You signed in with another tab or window. GitHub - LeaderEnemyBoss/ELCP: The Endless Legend Community Patch. You can also leave a [ Paypal tip ]. They should no longer wrap around and become unreadable. Since the game is a few years old and its likely there wont be any further official patches, I took matters in my own hands! All news chevron_right; Site news chevron_right. Rebalanced the Erycis lore quest "The Land of Godheads", Erycis arent the most sought after assimilation, and their lore quest had rather steep requirements for little rewards, Only two additional Exploitations per terrain type are required now, Buffed the Dust and army reward (scaling with Era), The army reward of the "Mothers in Distress" quest now scales with Era (number of units, equipment and level). Feel free to ask questions or join my discord channel for feedback, suggestions, bug reports and everything else around E ), there will be more versions. version of EL, it works just fine. camouflaged on forest tiles" bonus on my units. Thank you for all the work done on this patch! I have received not bug reports that include freezes between rounds. If nothing happens, download Xcode and try again. But the time of big patches is probably over. Community Hub ENDLESS Legend Endless Legend is a 4X turn-based fantasy strategy game by the creators of Endless Space and Dungeon of the Endless. @Groo i already contacted the defs to ask for their blessing, and they are totally fine with it. Valve Corporation. Then follow. I have one more update in me! Further information for newcomers in the [ official forum thread ]. As for the community patch: You probably should turn down the difficulty one level compared to what you are used to. A tag already exists with the provided branch name. Humankind might be out, but EL keeps on going! Shouldn't we lose all bonuses upon losing the last symbiosed city of a major faction ? Urgency drives these simple efforts, however, for your planet holds a history of unexplained apocalypse, and the Winter you just survived was the worst on record. The Endless Legend Community Patch 2.7.0 - Creation! Endless legend community patch - the best difficulty level (because of the new AI). Thank you for making the game even better. When I lost the city (it was my only Wild Walker city), I lost the production bonus but I kept the camouflage bonus. Humankind might be out, but EL keeps on going! The Endless Legend Community Patch 2.7.8 - Basically Undead! 7 hours ago. This makes it so that the winters will not get longer, winter and summer length will always be random. More information and a Download link can be found in it's thread on the official Amplitude forums: [1]. Further information for newcomers in the [ official forum thread ]. Learn more. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I will probably always keep an eye on the game and ELCP, so if any severe bugs are discovered (or maybe yet another surprise DLC lands! My life circumstances have changed, and I will have less time to work on ELCP going forward. If you use the current version with the current (uncracked!) Not only does it work with achievements, it also allows achievements while using other mods. .more .more. If you played Endless Legend up till turn 300 you noticed that winters become very long and summers very short. The following settings can be configured in the pre game options: Endless Legend Wiki is a FANDOM Games Community. Also reduced the timer for the second step of the quest. All trademarks are property of their respective owners in the US and other countries. We'll see. The following mods are included and act as a base for many changes I made, Allows the use of steam workshop mods without disabling Achievements, Hosts can set up Handicaps for individual players, increasing or decreasing their FIDSI income in cities, Allows modifying the default move speed of Armies, similar to how the battle speed can be altered (by morgoth), Allows defining at which zoom level the detailed 3D World map transitions into the abstract map (by morgoth), Selecting a Unit Design in a City's construction menu with the right or middle mouse button opens the Unit Designer, Selecting the Icon of a known living Empire on the End-Turn-Panel with the right or middle mouse button now opens the diplomatic Negotiation Screen with that Empire, Capacity list icons are now colored depending on the Capacity Provider (Unit Design, Hero specific or Item), Color coding can be configured in the game's UI options menu, Resource stock and income values between 1000 and 10000 are now truncated to one decimal place (Implemented by fellow modder Cornebre), The Academy screen is sorted more sensible (Heros that need level ups or jobs are sorted to the front), Assimilation effects are now displayed in the tooltip of Villages as well, By default Kapaku starting regions are assured to be volcanic (even if volcanic terrain is set to "none"), AI turn times in the late game are reduced significantly, In general the AI should be more challenging (without additional cheats!) Create an account to follow your favorite communities and start taking part in conversations. If nothing happens, download GitHub Desktop and try again. learn about Codespaces. Berlin Latest Headlines: Unborn Baby, Father Killed In Crash; Community Rallies Around CT Mom; Berlin-Peck Memorial Library Has Books For Native American Heritage Month; Want To Connect With Your . Hey everyone, this thread contains information and discussions about my Endless Legend Community Patch (ELCP), a fanmade patch to the games core files that fixes numerous issues. Recent Reviews: Mostly Positive (39) All Reviews: Very Positive (13,368) Release Date: All trademarks are property of their respective owners in the US and other countries. Hello !I don't know if you'll read this, but I think I found a bug. The Fortification Recovery Bonus of the following buildings has been increased: Stronghold Architecture (Era 1) now grants +6 (up from +2), Materials Hoard (Era 3) now grants +20 (up from +10), Military Reserves (Era 5) now grants +40 (up from +4), Strength of the Vault (Vaulters) now grants +15 (up from +5), Koni School of Elite Riders (Kapaku) now grants +20 (up from +10), AIs will put less stock in having "common enemies" if those enemies are very weak, Friendly AIs should be less likely to ask for map exchanges when the exploration-ratios are very similar, The Battle AI now recognizes, that ranged units can attack targets in unreachable positions, Roving Clans will be smarter about using their Inflation ability, AIs will now correctly recognize that a Forgotten empire doesnt benefit from research agreements, AIs choosing a tech or dust victory focus are more likely to focus their population on these tasks, Certain AIs (mainly Cultists and Necrophages) have received a new "opportunism behaviour", which means they will now have a higher propensity for attacking someone who is already at war, Fixed a bug where AIs would react less agressive towards victory warnings from player 1 (typically the human player), AIs are less likely to choose low level target governor spy actions, Adressed some issues that could to the AI being undecisive when attempting to besiege a city, Reworked the Volcanoformation-AI so it is more reactive and efficient with its Volcanoformers, Slightly revised the Empire Plan evaluation, Economy and Population I will no longer be valued at zero, if currently no pops are working on dust, Heavily reduced the value assigned to Empire and Expansion I, Heavily increased the value assigned to Empire and Expansion II when Approval is low. 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